AnimationNodeSub2
Blends two animations subtractively inside of an AnimationNodeBlendTree
.
class AnimationNodeSub2
A resource to add to an AnimationNodeBlendTree
. Blends two animations subtractively based on the amount value.
This animation node is usually used for pre-calculation to cancel out any extra poses from the animation for the “add” animation source in AnimationNodeAdd2
or AnimationNodeAdd3
.
In general, the blend value should be in the [0.0, 1.0]
range, but values outside of this range can be used for amplified or inverted animations.
Superclasses
class AnimationNodeSync
Base class for
AnimationNode
s with more than two input ports that must be synchronized.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.