StateMachineType

    AnimationNodeStateMachine.swift:22
    enum StateMachineType

    Cases

    • case root

      Seeking to the beginning is treated as playing from the start state. Transition to the end state is treated as exiting the state machine.

    • case nested

      Seeking to the beginning is treated as seeking to the beginning of the animation in the current state. Transition to the end state, or the absence of transitions in each state, is treated as exiting the state machine.

    • case grouped

      This is a grouped state machine that can be controlled from a parent state machine. It does not work independently. There must be a state machine with stateMachineType of .root or .nested in the parent or ancestor.

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