AnimationNodeOutput
The animation output node of an AnimationNodeBlendTree.
class AnimationNodeOutputA node created automatically in an AnimationNodeBlendTree that outputs the final animation.
The animation output node of an AnimationNodeBlendTree.
class AnimationNodeOutputA node created automatically in an AnimationNodeBlendTree that outputs the final animation.
import SwiftGodotFramework to write Godot Game Extensions using the Swift Programming Language.
class AnimationNodeBlendTreeA sub-tree of many type AnimationNodes used for complex animations. Used by AnimationTree.
class AnimationNodeBase class for AnimationTree nodes. Not related to scene nodes.
protocol CustomStringConvertibleA type with a customized textual representation.
protocol EquatableA type that can be compared for value equality.
protocol Hashable : EquatableA type that can be hashed into a Hasher to produce an integer hash value.
protocol Identifiable<ID>A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorableTypes that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorableTypes that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }