AnimationNodeBlend2

    Blends two animations linearly inside of an AnimationNodeBlendTree.

    AnimationNodeBlend2.swift:20
    class AnimationNodeBlend2

    A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on the amount value.

    In general, the blend value should be in the [0.0, 1.0] range. Values outside of this range can blend amplified or inverted animations, however, AnimationNodeAdd2 works better for this purpose.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members