AnimationNodeAdd2
Blends two animations additively inside of an AnimationNodeBlendTree
.
class AnimationNodeAdd2
A resource to add to an AnimationNodeBlendTree
. Blends two animations additively based on the amount value.
If the amount is greater than 1.0
, the animation connected to “in” port is blended with the amplified animation connected to “add” port.
If the amount is less than 0.0
, the animation connected to “in” port is blended with the inverted animation connected to “add” port.
Superclasses
class AnimationNodeSync
Base class for
AnimationNode
s with multiple input ports that must be synchronized.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.