InterpolationType

    Animation.swift:55
    enum InterpolationType

    Cases

    • case nearest

      No interpolation (nearest value).

    • case linear

      Linear interpolation.

    • case cubic

      Cubic interpolation. This looks smoother than linear interpolation, but is more expensive to interpolate. Stick to .interpolationLinear for complex 3D animations imported from external software, even if it requires using a higher animation framerate in return.

    • case linearAngle

      Linear interpolation with shortest path rotation.

    • case cubicAngle

      Cubic interpolation with shortest path rotation.

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