AnimatableBody3D
A 3D physics body that can’t be moved by external forces. When moved manually, it affects other bodies in its path.
AnimatableBody3D.swift:14class AnimatableBody3D
An animatable 3D physics body. It can’t be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationMixer
s (with callbackModeProcess
set to physics
), and RemoteTransform3D
.
When AnimatableBody3D
is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
Superclasses
class StaticBody3D
A 3D physics body that can’t be moved by external forces. When moved manually, it doesn’t affect other bodies in its path.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var syncToPhysics: Bool
If
true
, the body’s movement will be synchronized to the physics frame. This is useful when animating movement viaAnimationPlayer
, for example on moving platforms. Do not use together withmoveAndCollide(motion:testOnly:safeMargin:recoveryAsCollision:maxCollisions:)
.