AcceptDialog

    A base dialog used for user notification.

    AcceptDialog.swift:18
    class AcceptDialog

    The default use of AcceptDialog is to allow it to only be accepted or closed, with the same result. However, the [signal confirmed] and [signal canceled] signals allow to make the two actions different, and the addButton(text:right:action:) method allows to add custom buttons and actions.

    This object emits the following signals:

    Superclasses

    • class Window

      Base class for all windows, dialogs, and popups.

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Types

    Type members

    Instance members

    Subclasses